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Winter Olympics Wonders: Records

Olympic Committee and Historical Museum Foundation of Trentino

Target
Visitors to the “Records” exhibition
Project Type
Virtual Reality
Scope
Education
Overview

An immersive journey in virtual reality to discover the relationship between time and speed in the history of Winter Olympic sports.

 

CHALLENGE

Engage users in a narrative and interactive journey to explore the relationship between time and speed in the history of winter Olympic sports.

SOLUTION

A VR game where the player assumes the role of an Olympic athlete racing downhill to accumulate historical points to progress through the history of Olympic skiing and improve their speed and equipment.

THE PROJECT

The "Records" exhibition was inaugurated at Le Gallerie di Piedicastello in Trento, as part of the Cultural Olympiad of Milan Cortina 2026 and curated by the Historical Museum Foundation of Trentino on behalf of the Autonomous Province of Trento, in collaboration with the Milano Cortina 2026 Foundation and with the support of the Olympic Museum in Lausanne. Within the exhibition, visitors can also experience the Winter Olympic Wonders: Records VR experience, a narrative and interactive journey to explore the relationship between time and speed in the history of winter Olympic sports, where the user will assume the role of an Olympic athlete.

INSIDE THE EXPERIENCE

Wearing the headset, the player will immediately notice the surrounding landscape: snowy mountains behind them and a long ski slope surrounded by trees and mountain houses in front. They will then perceive themselves as giants, observing the diorama of an alpine landscape. Their attention will be captured by a front-facing graphical panel indicating the year they are in, 1924, the first year of the Winter Olympics, and that their goal is to tackle the slope, collecting as many historical points as possible during the descent.

For every certain number of historical points collected, the historical era will advance, and the player can receive an equipment upgrade (compatible with that period) and consequently travel at a higher speed, making the challenge more difficult but also more fun and engaging. During the race, as historical points are collected, a voice from a speaker will accompany them, informing them of the upgrades achieved, for example: "Great! We're in the 1960s! Now your skis are no longer made of wood but of metal and fiberglass. Let's get ready for a higher speed!"

Once the available time is up, the player will reach the end of the slope, where a graphical screen will display their score, along with the historical period they have managed to reach, starting from 1924.

Try WOW: Records
on Google Play or Oculus App Lab